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The Backrooms, a horrifying computer game with a never-ending maze of randomly created office spaces, a variety of settings, and an odor of damp carpet and yellow paint covering every surface. The lights are maintained dim throughout. In the survival horror game [[https://thebackrooms2.com/ the backrooms]], you can explore a variety of settings, hallways, levels, and pretty much everything else you can think of. A legend that is frequently circulated online served as the inspiration for the game. There are several hostile creatures—monsters, entities, or a combination of the two—in each area or level. You must memorize the traits of each level if you want to successfully navigate the maze and escape unscathed. Dimensions in the Backrooms Level 0: The "Corridor" is another name for this space in the illustration of the original Backroom. A rotting carpet, monochromatic yellow walls, and fluorescent lighting are just a few of the glaringly evident characteristics that it includes. At this level, there are what are known as "hunting dogs," who are malformed people who are particularly hostile. This level's distinguishing feature and defining quality is the "noclip," which can take a person back to Earth, to another level, or even to a completely different dimension. Level 1: attained upon the player's decision to leave the "noclip" zone and after spending a lot of time playing at Level 0. At this level, the design will seem more thoroughly industrial: there is constant machine noise, and it's possible that an old warehouse with thick fog and standing water will appear to be in the background. In comparison to level 0, the features in this level are meant to be more eerie. For instance, the lights will occasionally go out and flicker continually, which denotes the presence of unknown animals, the screams of which can be heard from a long distance. Level 2: This level is thought to contain the most darkness because of the level that came before it. This stage has the look of an industrial facility and is organized like a long tunnel. The player will go on to Level 2, which is more harder, once they have remained on Level 1 for a long enough period of time. Maintaining your composure while looking about and looking for indications that will bring you to safety is the only way to get out of this situation.
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