Turtle Art : Creative Thinking and Creative Computing

To be creative a person must exist and have a feeling of existing, not in conscious awareness, but as a basic place to operate from… Creativity is then the doing that arises out of being’ (Winnicott, 1990 [1970], p. 39)

Maria Beatrice Rapaccini

Encourage curiosity and creativity.

Students grade 6-12

No pre-requisites.

Key competences for Lifelong Learning
Promoting key competences by encouraging a variety of learning approaches and contexts
  • Interpersonal skills, and the ability to adopt new competences
  • Numerical, scientific and engineering skills
  • Active citizenship
  • Digital and technology-based competences

Learning goals
Students understand topics such as measure, geometry, division, and position and direction to create artwork onscreen.
  • List and indentify primitive to complex shapes : point, line, arc, circle, square, rectangle, triangle, rhombus, polygons.
  • Describe and code primitive and complex shapes
  • Decompose and Compose artworks
  • Recognize shapes and patterns in every daylife

#1 Aleph
#2 Creature
#3 Mandala
#4 Neometry
#5 Message in a Turtle

Time outline
The workshop is structured in three parts
- Learn (20')
- Create (80')
- Share and Reflect (20')

The learning experience is designed on the basis of constructionism (a theory of learning developed by Seymour Papert), where learners are actively engaged in making meaningful artifact, reflect upon it and share with others.
Students are nvited to personalize, create, share, and reflect on own artifacts.

Final exhibition involving the community.Students learn bettere when they can share their projects with other people, including family members and people from the wider community.

Turtle Art

What do I expect of you? (Assessment)
- Partecipation and comunication
- Design Journal: googleslides, webapp, instagram? Prompt ot be answered (Rubric)
- Grade : The purpose of grade is to highlight strengths and areas of potential growth